Makinium: The Wacky Orders of the Mechanopolitans

The game is a mix of hidden-object gameplay and puzzles. The interface displays a bin of loose parts containing various items needed to build the orders received by the workshop. On the right side of the screen, players see the “skeleton” of the objects to be assembled, with outlines for each component. The objects to be found are shown at the bottom of the interface. Each part must be dragged and dropped onto the matching outline on the right.
The game ends if eight order capsules cannot be assembled in time. In other words, players cannot lose, but they can always aim for a higher score. They can continue assembling orders without interruption, as long as the capsules don’t pile up—if they do, the alarm sounds and the music speeds up.
Three difficulty levels are available. Each level introduces more irrelevant parts, fewer useful ones, and increasingly complex orders requiring more pieces to assemble. Replayability is guaranteed thanks to the random placement of the pieces and the virtually infinite combinations of objects used to create the orders.